
Track: Regulation in Esports & Gaming
It’s no secret that most governments still see esports as a mystery, and are finding it hard to regulate exactly how parts like in-game cosmetics, battle passes and such fall into the scope of being a hazard. This track will explore examples of how official entities are looking into esports and gaming regulation, and where the future may be heading, from various perspectives.
Hear from
- Regulators in the esports industry
- Industry leaders in esports
- Government entities and bodies
- Other stakeholders
For whom:
- Regulators and governing bodies
- Governments
- Industry leaders